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GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

If you wish to add mod support to your UE4 game, we recommend the use of the Game Maker Mod Browser and Manager Plugin created by YoYoGames, which makes it easy to support UGC.

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Gamejolt

A FRESH AND RELAXING UNDERWATER ADVENTURE!

When everything in the plain beautiful Warmsand Coast gets mysteriously covered by a thick black goo, making the sea residents-creatures of the cove aggressive, Professor Inkquid discovers in surprise, that a specific species of Corals have remained clear from the goo, due to a chemical substance they naturally produce.

You play as Shippy! - A submarine robot and one of the professor's greatest inventions, takes on the mission to scan the Corals, equipped with a special green light bulb powered by plankton, in order to collect samples without damaging them, so an antidote for the Goo can be made.

glowing colar


FIND OUR GAME ON ITCH.IO AND LEAVE YOUR FEEDBACK TODAY!^^

TRAILER: A RELAXING INDIE GAME INSPIRED BY YOSHI'S ISLAND | Coastal Goo : Demo (ALPHA/PROTOTYPE SHOWCASE) - YouTube

Pale Coins - Itemization basics and problems

Pale Coins - Itemization basics and problems

Pale Coins

This article is about the itemization of Pale Coins and the future plans to improve the item variety.

Pale Coins - April Update

Pale Coins - April Update

Pale Coins

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

63 Little Pieces - The Immersion, Music & SFX Update

63 Little Pieces - The Immersion, Music & SFX Update

News

New Update! More immersion through ambience and skipping menus.

Pale Coins - Demo 1.3.0 Release

Pale Coins - Demo 1.3.0 Release

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Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more. In this article...

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ShaquitaChicken
ShaquitaChicken - - 3 comments

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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