• Register

Find hidden objects in collectable polaroids and learn about your roots.



Coming back to her childhood home after her mom’s passing, Laura decided it was time to finally sell the decrepit house. Observing an old Polaroid left out of its place in the photo album, she notices that not only is the album now empty, but the remaining photos feature nothing but the furniture in the background.

Locate the photos spread around space and time to restore the photo album and find in each one what made that moment worth immortalizing in dusty zink paper. Each memory is valuable, the moments spent with loved ones precious, but the ticking of the clock waves away the sands of time, covering them in a haze, forever forgotten.



Essence of the Past is a 2D puzzle, point-and-click game that heavily relies on its narrative. Simple and satisfying, a hidden object game that is sure to warm your heart with its tale of family, memories, and love.


Credits

Powered by IPLeiria

Post article RSS Articles

Hey there, indieDB Community!


We are the Brainless Bunch, a Portuguese game developer team.

Welcome to our third article about the game we are developing, Essence of the Past.


Essence of the Past is a game about a woman going back to her abandoned childhood home, initially with the intent of selling it.

Our game explores the perspective of someone struggling to reconnect with her past and going back in time through memories captured by Polaroids scattered around time and space.

It's been a while since our last devlog but until now we've been working on a bunch of stuff regarding the start of the production phase. Nevertheless, today we are here to present to you the initial progress of the character concept part of this phase, done by our artist!


Character Concept Research

We've already talked about the main character involved in this little game of ours, and now it was time to start giving them a face and a body to better tell the story! For now, we decided to focus on the main character, Laura, and her mother, Margarida!

  • Laura (Family and Entertainment)

Laura, during the game, despite being an adult, is only shown in the Polaroid photos as a young child. Raised during the 80s by her self-centered (but deep down loving) mother, Laura is a reserved child who tends to be misunderstood by the adults around her as an attention-seeking troublemaker.

1

Figure 1 - Example of Portuguese kids in the 80s


  • Margarida (Family and Inspiration)

On the other hand, Margarida (Laura's mother) appears on the Polaroids as both a teen and an adult. Raised during the 60s by her mother and a community of neighbors, she was a rebellious teen, bound to misbehave and think only about herself. Growing up, she becomes a very judgmental woman, often berating Laura for her "childish" behavior.

2

Figure 2 - Example of teens in the 60s


Character Thumbnails

After doing some research regarding their appearance, we ended up with a couple of options. These were expressed in thumbnails that outline their general shape and transmit the kind of vibe the character is meant to have.

  • Laura

For Laura, we wanted her to maintain a youthful but calm air, since despite being perceived sometimes as a problematic child, she was truly just upset over her mother's treatment of her.

3

Figure 3 - Thumbnails for Laura


  • Margarida

Margarida, having been somewhat of a special case among her peers, stands in contrast to the more "prim and proper" aesthetic of the others her age. She was a rebel and a true troublemaker, an idealist and individualist above everything. As such we settled for having her pose more confidently.

4

Figure 4 - Thumbnails for Margarida



That was a short one but this was just a little resume of the main tasks our team had for this week, besides things on the design and programming part. We hope it was an interesting insight and that you are as excited as we are to continue this journey!


Thank you for checking out this fifth article of ours!


See you next week!


Brainless Bunch Logo


Brainless Bunch

#5 Essence of the Past Devlog - Lots of things!

#5 Essence of the Past Devlog - Lots of things!

News

5th article about our in development game, Essence of the Past. [Narrative, Loops, Color Studies, Palette and Mechanic Implementation]

#4 Essence of the Past Devlog - New Logo, Spec-sheet and DEMO RELEASE!

#4 Essence of the Past Devlog - New Logo, Spec-sheet and DEMO RELEASE!

News

4th article about our in development game, Essence of the Past.

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

News

3rd article about our in development game, Essence of the Past.

#2 Essence of the Past Devlog - Sketches and Game System

#2 Essence of the Past Devlog - Sketches and Game System

News

2nd article about our in development game, Essence of the Past.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X